

Ships don't allow you to have more than 1. More or Less will cause errors.Ĭaptains, First Mates, Navigators, Spotters. Example: Navy Cutter has 4 Weapon Banks (1 Heavy, 2 Medium, 1 Light) and 2 Light PD Lancers so 4 Gunners + 2 PD Gunners = 6 Gunners Total.

Never have more gunners than there are weapon banks or Point-Defense Lancers on your ship, or else the game will crash. (How much max speed your ship can travel at best condition I think. Trying to remember this, but if this is too high, your ship will go very fast, but will be shaky, hard to turn, etc unless there is mass to counter/anchor it down.) It also helps make your ship go straight/anchor down whereas too much thrust is harder to control.) However, mass + speed means you will be a battering ram when it comes to those types of close engagements.

This combined with thrust and max speed affects your sailing speed if I remember correctly. The number of these listed must be equal to the total number or else the game will crash.) (How many Meshes/Components make up the ship from weapon banks, tow nodes, flag parts, docking nods, ship HP portions, engine wake, etc. (How far the ship can see by default without a very skilled spotter.) I think there should be a guide buried somewhere in these Discussions.īut here is what I know from the "manual" that the "Procyon War Mod" developer gave out, along with former experience in a community.
