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Treasure planet battle at procyon mods fleet size
Treasure planet battle at procyon mods fleet size





treasure planet battle at procyon mods fleet size

Ships don't allow you to have more than 1. More or Less will cause errors.Ĭaptains, First Mates, Navigators, Spotters. Example: Navy Cutter has 4 Weapon Banks (1 Heavy, 2 Medium, 1 Light) and 2 Light PD Lancers so 4 Gunners + 2 PD Gunners = 6 Gunners Total.

treasure planet battle at procyon mods fleet size

Never have more gunners than there are weapon banks or Point-Defense Lancers on your ship, or else the game will crash. (How much max speed your ship can travel at best condition I think. Trying to remember this, but if this is too high, your ship will go very fast, but will be shaky, hard to turn, etc unless there is mass to counter/anchor it down.) It also helps make your ship go straight/anchor down whereas too much thrust is harder to control.) However, mass + speed means you will be a battering ram when it comes to those types of close engagements.

treasure planet battle at procyon mods fleet size

This combined with thrust and max speed affects your sailing speed if I remember correctly. The number of these listed must be equal to the total number or else the game will crash.) (How many Meshes/Components make up the ship from weapon banks, tow nodes, flag parts, docking nods, ship HP portions, engine wake, etc. (How far the ship can see by default without a very skilled spotter.) I think there should be a guide buried somewhere in these Discussions.īut here is what I know from the "manual" that the "Procyon War Mod" developer gave out, along with former experience in a community.







Treasure planet battle at procyon mods fleet size